
Brickfall
An angry Stacker drops blocks from the sky. They land, stack into turrets, castles and walking giants, and come after you. Shoot out the base of a tower and the whole thing comes crashing down.
A run is ten minutes: three islands, three bosses, one score. Pick a card every fifteen seconds, evolve your weapons, blow up red boom blocks for chain reactions. Clear a depth and the next one opens: tougher bosses, island twists, a bigger score multiplier.
- 6 heroes unlocked by feats, pets from boss eggs, 25 badges
- 5 biomes, each with its own floor: jelly, ice, quicksand, boost strips, lava
- Daily Run: the same hero, depth and twists for everyone, one attempt, a result to share
- No ads, no timers, nothing to buy. Progress saves in your browser.
Controls: WASD or arrows to move · hold the left mouse button to aim and fire where you point (let go and the blaster aims itself) · Space to dash · 1, 2, 3 pick a card, R rerolls · Esc pauses. On touch screens the left half moves and the right half aims.
Made with TypeScript and Three.js; every sound and the soundtrack are synthesized live, so the whole game is under a megabyte.
| Published | 17 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | brevis42 |
| Genre | Shooter |
| Tags | 3D, Arcade, Colorful, Destruction, Physics, Roguelike, Score Attack, Short, Singleplayer, Voxel |
| AI Disclosure | AI Assisted, Code, Text |





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